using System.Collections.Generic;
using Verse;

namespace RimWorld;

public class RiverDef : Def
{
	public class Branch
	{
		public int minFlow;

		public RiverDef child;

		public float chance = 1f;
	}

	public int spawnFlowThreshold = -1;

	public float spawnChance = 1f;

	public int degradeThreshold;

	public RiverDef degradeChild;

	public List<Branch> branches;

	public float widthOnWorld = 0.5f;

	public float widthOnMap = 10f;

	public float debugOpacity;
}
